;Fixes for Element Boosts


;Fix so element boosts are actually applied
31/AF18: 29 01     AND #$01           ; *** bug? should be #$E1 to get elements ***
;to
31/AF18: 29 E1     AND #$E1           ; #$E1 to get elements


;Fix for element boosts sticking even if you changed weapons
31/AB62: 29 F9     AND #$F9           ; mask weapon type bits
;to
31/AB62: 29 19     AND #$19           ; mask weapon type bits and prior element boosts


;20% more hits (31/B0AD)
; this part already works, surprisingly enough

;this is the adjustment for how many more hits to add
;bumping this up to 33% so something actually happens at lower M
31/B0BF: A9 05     LDA #$05           ; no. of hits +20% (add 1/5)
to
31/B0BF: A9 03     LDA #$03           ; no. of hits +33% (add 1/3)


;damage multiplier (31/B8BA)
;this makes boosts double damage as if the monster was weak
;we're not actually using this, it's too much

31/B8C0: 20 3F FD  JSR $FD3F          ; asl3 *** bug, should be $FD46 (lsr3) ***
;to
31/B8C0: 20 46 FD  JSR $FD46          ; $FD46 (lsr3)
